差異處

這裡會顯示出所選的版次與目前版次的差異處。

researchworks [2019/07/14 13:18]
try [雲端多租資料管理]
researchworks [2022/02/15 16:03] (目前版本)
try
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 ===== 區塊鏈軟體工程 ===== ===== 區塊鏈軟體工程 =====
 +
 +==== 區塊鏈-物聯網整合架構中的使用者自主管理存取機制 ====
 +
 +=== 摘要 ===
 +
 +近年來資安攻擊事件頻繁,許多物聯網開發人員選擇依賴於中心化的存取控制服務來確保系統的安全,本研究針對物聯網的存取控制議題提出基於區塊鏈的使用者自主管理存取機制與其設計樣式。在在IoT系統的設計層面,考慮Device的硬體與網路限制,現有的解決方案大多數依賴於第三方的授權機制,如開放授權協定 (OAuth2),透過第三方的代理授權,可以減輕Device在實作存取控制機制上的負擔。然而,OAuth2的中心化授權機制可能遭遇到單一節點失敗、駭客攻擊與隱私資料外洩等風險。另一方面,在OAuth2中,使用者需要相信中心化組織與其不透明的授權架構,任其代理使用者管理其資源 (或個人資訊),甚至需要被動接受中心化組織所定義的授權規則 (policy),再者,中心化組織也可能會利用使用者儲存於資源伺服器的資源加以牟利。如此一來,使用者就失去了自主管理資源與定義授權方式的權利。使用者自主管理存取 (User-Managed Access)的特色是由使用者驅動授權規則 (user-driven policies),並自主管理存取控制 (user management of access control),以彌補OAuth2未定義Party-to-Party授權機制之缺口。然而,不管在利用OAuth2或UMA建置中心化的授權系統時,都可能面臨下列的風險: (1)可用性:OAuth2或UMA授權機制依賴於中心化授權伺服器而面臨單點失敗的風險; (2)公開透明性與可追蹤性:OAuth2或UMA機制缺乏授權流程的公開透明與授權歷史的可追蹤性; (3)可維護性:中心化授權系統一經上線之後,版本更新需要耗費相當大的時間與成本。我們基於UMA流程規格,發展出結合區塊鏈與UMA的「區塊鏈支援下使用者自主管理存取」  (Blockchain-assisted User-Managed Access,簡稱B-UMA)機制的規格與最佳實踐。此機制透過智能合約,代理使用者進行第三方所發出的資源請求之驗證與授權。
 +
 +=== 相關著作 ===
 +  - Chun-An Lin and Chun-Feng Liao, “User-Managed Access Delegation for Blockchain-driven IoT Services,” in Proc. of the International Computer Symposium (ICS 2020), Tainan, Taiwan.
  
 ==== 區塊鏈與物聯網整合架構 ==== ==== 區塊鏈與物聯網整合架構 ====
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 === 相關著作 === === 相關著作 ===
 +  - Chun-An Lin and  __Chun-Feng Liao__, "Design Patterns for Blockchain-assisted Accountable Data Dissemination between IoT Devices and Edge Server," in 9th Asian Conference on Pattern Languages of Programs (AsianPLoP 2020), Taipei, Taiwan, 2020.
   - 林俊安, __廖峻鋒__, “區塊鏈輕節點物聯網裝置與邊界伺服器的感測資料匯集設計樣式,” 台灣軟體工程研討會 (TCSE), 桃園, 台灣, 2019.   - 林俊安, __廖峻鋒__, “區塊鏈輕節點物聯網裝置與邊界伺服器的感測資料匯集設計樣式,” 台灣軟體工程研討會 (TCSE), 桃園, 台灣, 2019.
-  - Chun-Feng Liao and Leng-Hui Wang, “A CWMP-compatible Multitenant Deployment Platform for Smart Appliances based on Blockchain,” in Proc. International Joint Conference of TCSE, JASPIC and SEA, Chiba, Japan, 2019.+  - __Chun-Feng Liao__ and Leng-Hui Wang, “A CWMP-compatible Multitenant Deployment Platform for Smart Appliances based on Blockchain,” in Proc. International Joint Conference of TCSE, JASPIC and SEA, Chiba, Japan, 2019.
   - __Chun-Feng Liao__, Chien-Che Hung, and Kung Chen, “Blockchain and IoT: A Software Architecture Perspective,” in Business Transformation through Blockchain, Vol. 2, Edt: Horst Treiblmaier and Roman Beck, Springer Nature - Palgrave Macmillan, Oct 2018.   - __Chun-Feng Liao__, Chien-Che Hung, and Kung Chen, “Blockchain and IoT: A Software Architecture Perspective,” in Business Transformation through Blockchain, Vol. 2, Edt: Horst Treiblmaier and Roman Beck, Springer Nature - Palgrave Macmillan, Oct 2018.
   - __Chun-Feng Liao__, Sheng-Wen Bao, Ching-Ju Cheng, and Kung Chen, “On Design Issues and Architectural Styles for Blockchain-driven IoT Services, ” in Proc. IEEE International Conference on Consumer Electronics – Taiwan (ICCE-TW), Taipei, Taiwan, 2017.   - __Chun-Feng Liao__, Sheng-Wen Bao, Ching-Ju Cheng, and Kung Chen, “On Design Issues and Architectural Styles for Blockchain-driven IoT Services, ” in Proc. IEEE International Conference on Consumer Electronics – Taiwan (ICCE-TW), Taipei, Taiwan, 2017.
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   - __廖峻鋒__, 鄭敬儒, 陳恭, 賴晨禾, 邱天, ”基於行為驅動開發製程的區塊鏈智能合約整合測試服務平台,” 台灣軟體工程研討會 (TCSE), 台中, 台灣, 2017. **(Nominated Best Paper Award)**   - __廖峻鋒__, 鄭敬儒, 陳恭, 賴晨禾, 邱天, ”基於行為驅動開發製程的區塊鏈智能合約整合測試服務平台,” 台灣軟體工程研討會 (TCSE), 台中, 台灣, 2017. **(Nominated Best Paper Award)**
  
-===== 數位互動展演軟體工程 ===== 
  
-==== WISE: a Wearable Platform for Performer-guided Mixed-reality Interactive Performance Art ==== 
  
-=== 摘要 === 
-Mixed-reality performer-guided performance is a new style of performance art that facilitates impromptu interactions among dancers and virtual characters in realtime using wearable technologies. We present the design of a full-stack wearable integration platform, called WISE (Wearable Item Service runtimE), that supports such performance art behind the scene. WISE deals core issues such as connectivity, manageability, context-awareness, and simplicity of the performance art. The experiment results show that the platform is stable and is able to drive the performance smoothly. We also demonstrate the feasibility of WISE platform by conducting a live interactive public performance called Future Circus supported by the proposed platform. 
  
-=== 相關著作 ==+=====物聯網軟體工程====
-  - __Chun-Feng Liao__ and Kung Chen, “A Service Platform for Streamlining the Production of Cyber-Physical Interactive Performance Art,” in Service Oriented Computing and Applications, Springer, 2019. +
-  - Ya-Lun Tao, __Chun-Feng Liao__, Hsuan Huang, Ya-Wen Su, Yo-Ja Lin, Pin-Hsin Chen, Tzu-Chieh Tsai, “Step In and Out of the Dreams: Toward an Immersive and Interactive Virtual Experience of Dreams, ” in Adjunct Proc. International Symposium on Wearable Computers (ISWC), Design Exhibition track, Heidelberg, Germany, 2016. +
-  - __Chun-Feng Liao__, Wei-Chen Lu, Yi-Kai Hsiao, Wei-Chen Chang, Kung Chen and Zack Grannan, "WISE: a Wearable Platform for Performer-guided Mixed-reality Interactive Performance Art, " in Proc. //International Conference on Platform Technology and Service (PlatCon'16)//, 2016. (**Best Paper Award**) +
-  - Hsin Huang, Hsin-Chien Huang, __Chun-Feng Liao__, Ying-Chun Li, Tzu-Chieh Tsai, Li-jia Teng, and Shih Wei Wang, "Future Circus: A Performer-Guided Mixed-reality Performance Art, " in International Symposium on Wearable Computers (ISWC), Design Exhibition track, Osaka, Japan, 2015.  +
- +
- +
-==== 基於參與者模式建構具擴充性的電腦輔助協同創作框架 ==== +
- +
-=== 摘要 === +
-共同圖形編輯系統是一種群組軟體,同時也是電腦輔助協同工作的一個類別,常應用於多人共同討論的場景。而近年來物聯網及互動藝術的興起,出現了許多基於共同圖形編輯概念的多人互動創作。然而,共同圖形編輯系統有一個固有難題:同步控制,即在作業期間,複數參與者會對同一個變數進行接收與修改,造成錯誤的結果。傳統傾向以鎖等方式控制,但隨著專案的規模增加,並行程式邏輯複雜度也會隨之上升,使得開發門檻高出許多。本研究提出將參與者(Actor)模式應用於共同圖形編輯系統,開發一輔助工具,除解決同步控制問題外,藉由將後端服務以固定規格的 Actor 包裝,根據服務內容不同將其分為兩大類,藉由對功能進行歸納使創作者使用工具時更容易進行管理。評估針對數名受測者做質性分析,供函式庫予具一定程式開發經驗的受測者進行實際操作與訪談。藉此論文提出之技術,可降低共同圖形編輯系統的開發門檻,提供給互動藝術創作者更為直覺、並具有擴充彈性的電腦輔助協同創作工具。 +
- +
-=== 相關著作 === +
-  - 黃晨翔, __廖峻鋒__, ”基於參與者模式建構具擴充性的電腦輔助協同創作框架,” 台灣軟體工程研討會 (TCSE), 台南, 台灣, 2018. +
- +
-==== A Functional Reactive DSL Service Facility for Mixed-Reality Interactive Performance Art ==== +
- +
-=== 摘要 === +
-{{:dips.jpg?300    }}  Mixed-reality digital interactive performance is a new style of performance art that facilitates impromptu interactions among dancers and virtual characters in real time. However, such performance is difficult to conduct as the performance designer has to deal with the asynchronous events and temporal requirements of interactions among performers, virtual characters, and music, which are tedious and error-prone. This research presents the design and implementation of a domain-specific language called DIPS (Digital Interactive Performance Sketch) that aims to help directors of such performance test their ideas quickly. On the surface, DIPS provides the common domain abstractions and their associated operations for performance with simple rule syntax that simplifies the task of designers to a large degree. Behind the scenes, DIPS is realized through a combination of a number of established language embedding techniques on the Scala language and some middle-level facility based on the Scala Akka library. To evaluate DIPS, we have implemented a language workbench and an execution engine together with an application called the Future Circus. The preliminary evaluation results are encouraging and demonstrate the feasibility and effectiveness of DIPS. +
- +
-=== 相關著作 === +
-  - __Chun-Feng Liao__ and Kung Chen, “A Service Platform for Streamlining the Production of Cyber-Physical Interactive Performance Art,” in Service Oriented Computing and Applications, Springer, 2019. +
-  - __Chun-Feng Liao__, Zack Grannan, Ming-Chuan Lin, Kung Chen, Ru-Yi Lin, and Yi-Kai Hsiao, “A Functional Reactive DSL Service Facility for Mixed-Reality Interactive Performance Art,” in Proc. 9th IEEE International Conference on Service-Oriented Computing & Applications (IEEE SOCA 2016), 2016. +
- +
- +
- +
- +
-=====智慧家庭軟體工程====+
  
 ==== 基於Web Thing Model之mDNS/DNS-SD服務描述機制 ==== ==== 基於Web Thing Model之mDNS/DNS-SD服務描述機制 ====
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 === 相關著作 === === 相關著作 ===
 +  - Zi-Chao Lin and Chun-Feng Liao, “ICMPv6SD: A Compact Service Discovery Protocol Supporting Plug-and-Play in Home Networks,” in Proc. International Conference on Platform Technology and Service (PlatCon'19), Jeju, Korea, 2019.
   - 林資超, 廖峻鋒, ”基於ICMPv6設計輕量化的家庭網路隨插即用服務管理機制,” 台灣軟體工程研討會 (TCSE), 台南, 台灣, 2018.   - 林資超, 廖峻鋒, ”基於ICMPv6設計輕量化的家庭網路隨插即用服務管理機制,” 台灣軟體工程研討會 (TCSE), 台南, 台灣, 2018.
  
-==== ROSA:智慧家庭中資源導向隨插即用服務管理協定的設計與實現 ====+==== 智慧家庭中資源導向隨插即用服務管理協定的設計與實現 ====
  
 === 摘要 === === 摘要 ===
行 103: 行 83:
  
 === 相關著作 === === 相關著作 ===
 +  - Chun-Feng Liao and Ying-Ru Chen, “Resource-Oriented Architecture for Smart Home Operations Management Platforms,” in Proc. International Conference on Platform Technology and Service (PlatCon'18), Jeju, Korea, 2018. (Best Paper Award)
   - Chun-Feng Liao and Peng-Yu Chen, “ROSA: Resource-Oriented Service Management Schemes for Web of Things in a Smart Home,” in Sensors, Vol.17, Issue.10, 2159, MDPI AG, 2017. [doi:10.3390/s17102159], (SCIE, EI, Impact Factor: 2.677, JCR Journal Ranking,Instruments and Instrumentation: 10/58, Q1).   - Chun-Feng Liao and Peng-Yu Chen, “ROSA: Resource-Oriented Service Management Schemes for Web of Things in a Smart Home,” in Sensors, Vol.17, Issue.10, 2159, MDPI AG, 2017. [doi:10.3390/s17102159], (SCIE, EI, Impact Factor: 2.677, JCR Journal Ranking,Instruments and Instrumentation: 10/58, Q1).
   - 陳鵬宇, 廖峻鋒, “智慧家庭中資源導向隨插即用服務管理協定的設計與實現, ” 2014 台灣軟體工程研討會 (TCSE), 南投, 台灣, 2014.   - 陳鵬宇, 廖峻鋒, “智慧家庭中資源導向隨插即用服務管理協定的設計與實現, ” 2014 台灣軟體工程研討會 (TCSE), 南投, 台灣, 2014.
行 178: 行 159:
 === 相關著作 === === 相關著作 ===
  
 +  - Chun-Feng Liao and Leng-Hui Wang, “A CWMP-compatible Multitenant Deployment Platform for Smart Appliances based on Blockchain,” in Proc. International Joint Conference of TCSE, JASPIC and SEA, Chiba, Japan, 2019.
 +  - Chun-Feng Liao and Ying-Ru Chen, “Resource-Oriented Architecture for Smart Home Operations Management Platforms,” in Proc. International Conference on Platform Technology and Service (PlatCon'18), Jeju, Korea, 2018. (Best Paper Award)
   - __Chun-Feng Liao__, Shih-Ting Huang, Yi-Ching Wang, “Autonomic Smart Home Operations Management using CWMP: A Task-centric View,” in Proc. 29th International Conference on Industrial, Engineering & Other Applications of Applied Intelligent Systems (IEA/AIE'16), LNCS 9799, Morioka, Japan, 2016.   - __Chun-Feng Liao__, Shih-Ting Huang, Yi-Ching Wang, “Autonomic Smart Home Operations Management using CWMP: A Task-centric View,” in Proc. 29th International Conference on Industrial, Engineering & Other Applications of Applied Intelligent Systems (IEA/AIE'16), LNCS 9799, Morioka, Japan, 2016.
   - 黃詩庭, 王依晴, __廖峻鋒__, "基於TR-069的智慧家庭服務營運管理架構," //2015民生電子研討會// (WCE 2015), 彰化, 台灣, 2015.   - 黃詩庭, 王依晴, __廖峻鋒__, "基於TR-069的智慧家庭服務營運管理架構," //2015民生電子研討會// (WCE 2015), 彰化, 台灣, 2015.
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   - __Chun-Feng Liao__ and Kung-Huan Lin, “A Rapid-Prototyping Platform for PDR-based Indoor Positioning System on Smart Phones,” in Proc. 2014 International Conference on Information Science, Electronics and Electrical Engineering, Sapporo City, Hokkaido, Japan, April, 2014.   - __Chun-Feng Liao__ and Kung-Huan Lin, “A Rapid-Prototyping Platform for PDR-based Indoor Positioning System on Smart Phones,” in Proc. 2014 International Conference on Information Science, Electronics and Electrical Engineering, Sapporo City, Hokkaido, Japan, April, 2014.
   - 林恭煥, 石佳雯, 許雅婷, 簡嘉瑩, __廖峻鋒__, “基於智慧手機的室內PDR定位系統模組化快速開發平台, ” 2013 台灣網際網路研討會 (TANET), 台中, 台灣, 2013.   - 林恭煥, 石佳雯, 許雅婷, 簡嘉瑩, __廖峻鋒__, “基於智慧手機的室內PDR定位系統模組化快速開發平台, ” 2013 台灣網際網路研討會 (TANET), 台中, 台灣, 2013.
 +
 +
 +===== 科技藝術軟體工程 =====
 +
 +==== WISE: a Wearable Platform for Performer-guided Mixed-reality Interactive Performance Art ====
 +
 +=== 摘要 ===
 +Mixed-reality performer-guided performance is a new style of performance art that facilitates impromptu interactions among dancers and virtual characters in realtime using wearable technologies. We present the design of a full-stack wearable integration platform, called WISE (Wearable Item Service runtimE), that supports such performance art behind the scene. WISE deals core issues such as connectivity, manageability, context-awareness, and simplicity of the performance art. The experiment results show that the platform is stable and is able to drive the performance smoothly. We also demonstrate the feasibility of WISE platform by conducting a live interactive public performance called Future Circus supported by the proposed platform.
 +
 +=== 相關著作 ===
 +  - __Chun-Feng Liao__ and Kung Chen, "A Service Platform for Streamlining the Production of Cyber-Physical Interactive Performance Art," in //Service Oriented Computing and Applications//, 13(3), pp.221-236, Springer, 2019. [https://doi.org/10.1007/s11761-019-00268-8] (EI).
 +  - Ya-Lun Tao, __Chun-Feng Liao__, Hsuan Huang, Ya-Wen Su, Yo-Ja Lin, Pin-Hsin Chen, Tzu-Chieh Tsai, “Step In and Out of the Dreams: Toward an Immersive and Interactive Virtual Experience of Dreams, ” in Adjunct Proc. International Symposium on Wearable Computers (ISWC), Design Exhibition track, Heidelberg, Germany, 2016.
 +  - __Chun-Feng Liao__, Wei-Chen Lu, Yi-Kai Hsiao, Wei-Chen Chang, Kung Chen and Zack Grannan, "WISE: a Wearable Platform for Performer-guided Mixed-reality Interactive Performance Art, " in Proc. //International Conference on Platform Technology and Service (PlatCon'16)//, 2016. (**Best Paper Award**)
 +  - Hsin Huang, Hsin-Chien Huang, __Chun-Feng Liao__, Ying-Chun Li, Tzu-Chieh Tsai, Li-jia Teng, and Shih Wei Wang, "Future Circus: A Performer-Guided Mixed-reality Performance Art, " in International Symposium on Wearable Computers (ISWC), Design Exhibition track, Osaka, Japan, 2015. 
 +
 +
 +==== 基於參與者模式建構具擴充性的電腦輔助協同創作框架 ====
 +
 +=== 摘要 ===
 +共同圖形編輯系統是一種群組軟體,同時也是電腦輔助協同工作的一個類別,常應用於多人共同討論的場景。而近年來物聯網及互動藝術的興起,出現了許多基於共同圖形編輯概念的多人互動創作。然而,共同圖形編輯系統有一個固有難題:同步控制,即在作業期間,複數參與者會對同一個變數進行接收與修改,造成錯誤的結果。傳統傾向以鎖等方式控制,但隨著專案的規模增加,並行程式邏輯複雜度也會隨之上升,使得開發門檻高出許多。本研究提出將參與者(Actor)模式應用於共同圖形編輯系統,開發一輔助工具,除解決同步控制問題外,藉由將後端服務以固定規格的 Actor 包裝,根據服務內容不同將其分為兩大類,藉由對功能進行歸納使創作者使用工具時更容易進行管理。評估針對數名受測者做質性分析,供函式庫予具一定程式開發經驗的受測者進行實際操作與訪談。藉此論文提出之技術,可降低共同圖形編輯系統的開發門檻,提供給互動藝術創作者更為直覺、並具有擴充彈性的電腦輔助協同創作工具。
 +
 +=== 相關著作 ===
 +  - 黃晨翔, __廖峻鋒__, ”基於參與者模式建構具擴充性的電腦輔助協同創作框架,” 台灣軟體工程研討會 (TCSE), 台南, 台灣, 2018.
 +
 +==== A Functional Reactive DSL Service Facility for Mixed-Reality Interactive Performance Art ====
 +
 +=== 摘要 ===
 +{{:dips.jpg?300    }}  Mixed-reality digital interactive performance is a new style of performance art that facilitates impromptu interactions among dancers and virtual characters in real time. However, such performance is difficult to conduct as the performance designer has to deal with the asynchronous events and temporal requirements of interactions among performers, virtual characters, and music, which are tedious and error-prone. This research presents the design and implementation of a domain-specific language called DIPS (Digital Interactive Performance Sketch) that aims to help directors of such performance test their ideas quickly. On the surface, DIPS provides the common domain abstractions and their associated operations for performance with simple rule syntax that simplifies the task of designers to a large degree. Behind the scenes, DIPS is realized through a combination of a number of established language embedding techniques on the Scala language and some middle-level facility based on the Scala Akka library. To evaluate DIPS, we have implemented a language workbench and an execution engine together with an application called the Future Circus. The preliminary evaluation results are encouraging and demonstrate the feasibility and effectiveness of DIPS.
 +
 +=== 相關著作 ===
 +  - __Chun-Feng Liao__ and Kung Chen, “A Service Platform for Streamlining the Production of Cyber-Physical Interactive Performance Art,” in Service Oriented Computing and Applications, Springer, 2019.
 +  - __Chun-Feng Liao__, Zack Grannan, Ming-Chuan Lin, Kung Chen, Ru-Yi Lin, and Yi-Kai Hsiao, “A Functional Reactive DSL Service Facility for Mixed-Reality Interactive Performance Art,” in Proc. 9th IEEE International Conference on Service-Oriented Computing & Applications (IEEE SOCA 2016), 2016.
 +
 +
  
 ===== 雲端服務軟體工程 ===== ===== 雲端服務軟體工程 =====
 +
 +
 +==== Middleware support and applications for CQRS/Event Sourcing architecture ====
 +
 +=== 摘要 ===
 +
 +CQRS是近年來在實現微服務系統經常使用的一個架構樣式。在此模式中,命令(Command)指的是提供一系列操作物件的方法,這些方法不去改動物件本身的狀態,而是藉由告知系統發生了那些事,並將它們放入佇列中,在適當時機再進行實際狀態改變。而查詢(Query)指針對不同需求,提供不同資料呈現,且這些資料呈現並不涉及到物件狀態的更動,因此不會對系統有任何消耗。CQRS期望達到透過分隔Command和Query的動作來提升系統效率,避免傳統單體架構在查詢的同時有新的指令導致必須變更物件的狀態,使用同步機制造成效能低落。Event sourcing經常與CQRS架構配合使用。單就其本身而言,指的是每次針對物件狀態進行任何更動時,並不直接更動該物件本身之狀態,而是以事件的形式被記錄下來,事件本身記錄了目標物件被進行了何種更動,並且將所有的事件儲存在一個資料表中(event store),在每次需要知道物件目前狀態時,從此列表抓取事件並且進行剖析,逐步建立出物件的最終狀態。使用event sourcing 的好處在於它易於做資料改動追蹤,可以依據事件建立出不同時間下的物件狀態版本。本系列研究由CQRS與Event Sourcing適用之應用領域實作起步,在累積實作經驗後,針對此架構在運行時之各項軟體工程議題進行研究與發展。
 +
 +=== 相關著作 ===
 +  - 鄭智豪, 廖峻鋒, 鄭宇軒, 陳恭 “初探基於 CQRS 與 Event Sourcing 智能合約稽核機制設計,” 台灣軟體工程研討會 (TCSE), 嘉義, 台灣, 2020.
 +  - 袁銓嶽, 廖峻鋒, 林士淵, “地籍區塊鏈平台上的土地變遷歷史追蹤機制,” 台灣軟體工程研討會 (TCSE), 嘉義, 台灣, 2020.
  
 ==== Tenant-aware Query Rewriting Engine for Universal Table Schema-Mapping ==== ==== Tenant-aware Query Rewriting Engine for Universal Table Schema-Mapping ====
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 **與政治大學資訊科學系陳恭教授團隊之共同研究成果** **與政治大學資訊科學系陳恭教授團隊之共同研究成果**
  
-==== 摘要 ====+=== 摘要 ===
 {{:rewriting.jpg?400  }} {{:rewriting.jpg?400  }}
 In software as a service (SaaS) environments, designing a multi-tenant data architecture that supports shared database with custom extension is a non-trivial task. A general In software as a service (SaaS) environments, designing a multi-tenant data architecture that supports shared database with custom extension is a non-trivial task. A general
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 technique. A prototype and a sample SaaS application are implemented to verify the feasibility of the design of the query rewriting engine. Besides, performance analysis results that can be used to predict the overhead of schema-mapping in the engine are also reported. technique. A prototype and a sample SaaS application are implemented to verify the feasibility of the design of the query rewriting engine. Besides, performance analysis results that can be used to predict the overhead of schema-mapping in the engine are also reported.
  
-==== 相關著作 ====+=== 相關著作 ===
   - __Chun-Feng Liao__, Kung Chen, and Jiu-Jye Chen, Toward a Tenant-aware Query Rewriting Engine for Universal Table Schema-Mapping,” in Proc. of the IEEE International Conference on Cloud Computing Technology and Science (IEEE CloudCom 2012), presented in 2012 International Workshop on SaaS (Software-as-a-Service) Architecture and Engineering, Taipei, Taiwan, 2012.   - __Chun-Feng Liao__, Kung Chen, and Jiu-Jye Chen, Toward a Tenant-aware Query Rewriting Engine for Universal Table Schema-Mapping,” in Proc. of the IEEE International Conference on Cloud Computing Technology and Science (IEEE CloudCom 2012), presented in 2012 International Workshop on SaaS (Software-as-a-Service) Architecture and Engineering, Taipei, Taiwan, 2012.
   - __Chun-Feng Liao__, Kung Chen, and Jiu-Jye Chen, “Modularizing Tenant-Specific Schema Customization in SaaS Applications,” in Proc. ACM International Conference on Aspect-Oriented Software Development (AOSD'13), presented at 8th International Workshop on Advanced Modularization Techniques, Fukuika, Japan, March, 2013.   - __Chun-Feng Liao__, Kung Chen, and Jiu-Jye Chen, “Modularizing Tenant-Specific Schema Customization in SaaS Applications,” in Proc. ACM International Conference on Aspect-Oriented Software Development (AOSD'13), presented at 8th International Workshop on Advanced Modularization Techniques, Fukuika, Japan, March, 2013.
 
researchworks.1563110288.txt.gz · 上一次變更: 2019/07/14 13:18 來自 try
 
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